【HarmonyOS Next开发】实现矩形上下拖动、动态拖拽修改高度
2024-12-24 23:02:26
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简介
实现一个矩形块上下拖动,并且可以拖动边缘定位点改变矩形块高度。实现效果如下:
代码
@Entry
@Component
struct Rec_Page {
@State penOffsetY: number = 0;
@State offsetX: number = 0
@State offsetY: number = 0
@State positionX: number = 0
@State positionY: number = 0
@State rectHeight: number = 50;
@State originHeight: number = 50;
build() {
Column() {
Text('PanGesture offset:\nX: ' + this.offsetX + '\n' + 'Y: ' + this.offsetY)
.margin({ bottom: 20 })
Text('penOffsetY:\nX: ' + this.offsetX + '\n' + 'Y: ' + this.penOffsetY)
.margin({ bottom: 20 })
Text(`rectHeight:${this.rectHeight}`)
.margin({ bottom: 20 })
RelativeContainer() {
Shape() {
Rect()
.width("100%")
.height("100%")
.fill("#dbe6fc")
.radius(5)
}
.borderColor("#3152ab")
.borderWidth(1)
.borderRadius(5)
.width("100%")
.height("100%")
Text("添加日程")
.fontColor("#375bc1")
.id("AddText")
.alignRules({
"center": { "anchor": "__container__", "align": VerticalAlign.Center },
"middle": { "anchor": "__container__", "align": HorizontalAlign.Center }
})
Circle({ height: 10, width: 10 })
.fill(Color.White)
.id("TopCircle")
.stroke("#1a52e3")
.strokeWidth(2)
.margin({ right: 150 })
.alignRules({
"center": { "anchor": "__container__", "align": VerticalAlign.Top },
"middle": { "anchor": "__container__", "align": HorizontalAlign.End }
})
.gesture(
PanGesture({
fingers: 1,
direction: PanDirection.Vertical,
distance: 1
}).onActionUpdate((event: GestureEvent) => {
if (event) {
this.offsetY = this.positionY + event.offsetY
this.rectHeight = this.originHeight - event.offsetY
}
})
.onActionEnd((event: GestureEvent) => {
this.positionX = this.offsetX
this.positionY = this.offsetY
this.originHeight = this.rectHeight;
console.info('Pan end')
})
)
Circle({ height: 10, width: 10 })
.fill(Color.White)
.id("BottomCircle")
.stroke("#1a52e3")
.strokeWidth(2)
.margin({ left: 150 })
.alignRules({
"center": { "anchor": "__container__", "align": VerticalAlign.Bottom },
"middle": { "anchor": "__container__", "align": HorizontalAlign.Start }
})
.gesture(
PanGesture({
fingers: 1,
direction: PanDirection.Vertical,
distance: 2
}).onActionUpdate((event: GestureEvent) => {
if (event && this.rectHeight > 15) {
this.rectHeight = this.originHeight + event.offsetY
}
})
.onActionEnd((event: GestureEvent) => {
this.originHeight = this.rectHeight;
console.info('Pan end')
})
)
}
.margin({ top: 20 })
.height(this.rectHeight)
.width("80%")
.translate({ x: this.offsetX, y: this.offsetY, z: 0 })
.gesture(
PanGesture({
fingers: 1,
direction: PanDirection.Vertical,
distance: 1
})
.onActionStart((event: GestureEvent) => {
console.info('Pan start')
})
.onActionUpdate((event: GestureEvent) => {
if (event) {
this.offsetX = this.positionX + event.offsetX
this.offsetY = this.positionY + event.offsetY
}
})
.onActionEnd((event: GestureEvent) => {
this.positionX = this.offsetX
this.positionY = this.offsetY
console.info('Pan end')
})
)
}
.height('100%')
.width('100%')
}
}
解析
- 通过PanGesture手势类和translate来实现组件的实时偏移。
- 通过RelativeContainer来实现边缘的圆圈定位。
- 实现矩形高度向上的方式是,增加高度的同时,往上偏移相同的距离
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